I was fighting optional enemies that otherwise wouldn’t have been worth the risk. In return, they are rewarded in a way that playing it safe simply won't do.ĭuring my playtime through multiple stages I found myself naturally exploring the map in its entirety. It encourages the player to go out and explore, fight tougher enemies, and put themselves at risk. But Wo Long’s Morale Rank system changes all this. Enemies that await you at a spot unfavorable to the player are often best ignored – especially for beginners. In a traditional Soulsborne title, staying near a safe checkpoint and killing the same enemies over and over was often a valid tactic to become stronger. Cutting bamboo trees might lead to a secret passage, while a climbable rooftop might have a suspicious hole in it, and the rest is up to your spirit of exploration. Marking Flags are often guarded by fierce enemies you have to defeat first. Marking Flags don’t function as checkpoints like Battle Flags, but raising your flag here will increase your Fortitude Rank anyway. Wo Long’s stages are also dotted with Marking Flags. That means that the more checkpoints you discover, the stronger you become. Getting killed decreases your Morale Rank, but it will never go below your Fortitude Rank. You know the drill.īut finding a new Battle Flag rewards you in a way previous Soulsborne checkpoints haven’t: it increases your Fortitude Rank. By resting at a Battle Flag, you regain health, refill your potions, respawn enemies, and so on. At first sight, Battle Flags merely function as your traditional Bonfire-like checkpoint. But how is any of this related to exploration? Wo Long offers one other way to increase your Morale Rank: raising flags.
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